Back to the Cyberculture Archive **ELECTROPOLIS:** **COMMUNICATION AND COMMUNITY** **ON INTERNET RELAY CHAT** Elizabeth M. Reid Honours Thesis 1991 University Of Melbourne Department Of History Internet email: emr@munagin.ee.mu.oz.au emr@ariel.ucs.unimelb.edu.au IRC: Ireshi **ACKNOWLEDGEMENTS** I would like to thank the History Department for sponsoring my use of the University of Melbourne's computing facilities, which enabled me to undertake this research. I would also like to thank Richard Oxbrow of the Department of Electrical and Electronic Engineering, and Matthew Higgins of the Department of Engineering Computer Resources, for allowing me to use the computing facilities of each of those departments. Lastly, I would like to thank Daniel Carosone (Waftam on IRC) for his unfailing support, and for his advice on technical details. **PREFACE** _COMPUTER-MEDIATED_COMMUNICATION_ Despite the recent innovations of radio and telecommunications, communication and language theorists make a sharp distinction between the spoken and the written word. That distinction is based on a perception of temporal and spatial proximity in the case of spoken communication, and distance in the case of written communication. "Most analyses of linguistic interaction," as Naomi Baron notes, "are based on the paradigm of two people speaking face-to-face."(1) It is further assumed that alternative methods of communication - telephones and letters for example - supplement, as Baron expresses it, 'normal' face-to-face communication.(2) The underlying assumption that physical contact is necessarily a part of human communication pervades social theory. This is understandable. Until recently, physical contact was almost always a prerequisite for communication, with letters mainly being transmitted between people who had met in the flesh. Even the telephone assumes physical contact. It is generally only in the business world that people phone others whom they have not met, and personal telephone conversations are, as in the case of letters, conducted between people who are already known to each other. The technology of computer-mediated communication offers an alternative to this. Computer-mediated communications systems (CMCS's) use computers and telecommunications networks to compose, store, deliver and process communication. There are three basic types of computer-mediated communication systems: email, news, and chat programs. 'Email', or electronic mail, allows users of computer systems to send messages to each other. 'News' allows users to send messages to a database divided under subject headings, facilitating electronic mail between multiple users on diverse subjects. These two types of communication are asynchronous - messages, whether private email or public news, can be created and received at widely separated times, allowing time for reflection and deliberation in response. The third type of CMCS is the chat program, which does not store messages but transmits one person's typing directly to the monitor of another person or group of people. Chat programs deal in a form of synchronous communication that defies conventional understandings of the differences between spoken and written language. CMCS's are a recent development, with widespread availability only becoming possible within the last decade. Consequently, little has been written about them outside of technical considerations of their design and implementation. The few articles that have addressed the subject tend to do so from a commercial orientation - discussing the impact of CMC on problem solving techniques, office communication and corporate structure.(3) An assumption that is commonly made by researchers of computer-mediated communication is that the medium is not conducive to emotional exchanges. As Ronald Rice and Gail Love state, "the typical conclusion is that as [the communication] bandwidth narrows, media allow less 'social presence'; communication is likely to be described as less friendly, emotional, or personal and more serious, business-like and task oriented."(4) This may have been found to be the case in some instances, and may reflect the overall concern among researchers to study CMC in a business environment. But computer-mediated communication systems are not - either theoretically or in practice - limited to commercial use. It is also possible to use them for social interaction. Internet Relay Chat is one such system. IRC is a multi-user synchronous communication facility that is available all over the world to people with access to the 'Internet' network of computer systems. IRC was not specifically designed for a business environment - the use to which it is put is entirely decided by those who use it. Work is certainly done on IRC. It is an excellent forum for consultations between workers on different points of the globe - everything from programming to translation to authorial collaboration goes on on IRC. However, a large part of what goes on on IRC is not work but play, and it is this aspect of it that I will address. Communication using the Internet Relay Chat program is written, and users are spatially distant, but it is also synchronous. It is a written - or rather, typed - form of communication that is transmitted, received and responded to within a time frame that has formerly been only thought relevant to spoken communication. IRC does not assume physical contact between users - either prior to or after communication via computer. Users of the system will, as the medium is international, know in person at most only a few fellow users. IRC allows - encourages - recreational communication between people who have never been, most likely will never be, in a situation to base their knowledge of each other and their methods of communication on physical cues. Users of IRC do not, however, have no knowledge of each other. The people who make up the IRC community are effectively preselected by external social structures - access to IRC is restricted to those who have access to the Internet computer network. There are many such people - the Internet spans countries as diverse as Germany, the United States, Japan, Israel, Australia and Korea. However, those individuals who use IRC will be in an economically privileged position in their society. They have access to high technology. Due to the nature of the computer network on which IRC runs, the Internet, they will most likely be members of an academic community, often students of computer science.(5) Interaction on IRC is then carried out in the knowledge that users are on a rough equality - according to conventional economic measures - and members of similarly privileged social groups. This 'equality' is not intrinsic to IRC, it is a by-product of the social structures surrounding computer technology. Nevertheless, IRC provides a unique field to the social theorist. It challenges and forces an escape from traditional paradigms of social interaction by reference to an architecture that allows relative anonymity. It stands as a challenge to the methods of analysis that have been directed at computer-mediated communication systems. IRC was not designed to perform a corporate function, nor has it come to do so. It was intended to be a tool for social interaction between spatially disparate people, and as such it cannot be completely explained or analysed by reference to the methods used by other CMC theorists.(6) Interaction on IRC involves a deconstruction of traditional assumptions about the dynamics of communication, and the construction of alternative systems. IRC is essentially a playground. Within its domain people are free to experiment with different forms of communication and self-representation. Within IRC, "Power is challenged and supplanted by rituals combining both destruction and rejuvenation."(7) To paraphrase F.R. Ankersmit, users of IRC do not shape themselves according to or in conformity with the conventions of social contexts external to the medium, but learn to "play" their "cultural game" with them.(8) This is my central thesis, and I will seek to address it from two perspectives. My first concern will be the methods by which users of IRC utilise the medium in the deconstruction of social boundaries. As I have suggested, users of IRC are a pre-selected community - they have much in common as far as such considerations as social position and education are concerned. IRC, however, presents unique problems for the expression of this community. The methods by which such groups are usually held together rely on physical proximity. These methods are not open to users of IRC - computer-mediated communication challenges and deconstructs these social tools. I will discuss the means by which communication on IRC does this. My second concern is the construction of alternative communities on IRC. Denied or having deconstructed the more traditional methods of sustaining a community, users of IRC must develop alternative or parallel methods. Both positive and negative methods of sustaining community are developed on IRC. Computer-mediated rewards and punishments are developed, and complex rituals have evolved to keep users within the IRC 'fold' and to regulate the use of authority. Discussion of these points will lead to a presentation of the social discourse of IRC. The challenging of the power of social norms and their replacement with rituals combining both destruction and rejuvenation, brings into play areas of discourse that are postmodern. This connection between postmodernism and that phase of culture and technology marked by computerisation has been remarked upon by even those antipathetic to the discourse. Perez Zagorin describes postmodernism as "a fundamental mutation in the sphere of culture reflecting the new multinational phase of... [the] electronic society."(9) Culture, as defined by Schneider, is a "system of symbols and meanings."(10) Since computer-mediated communication systems are "designed specifically to affect the transmission of symbols and meanings", IRC - which is both international and electronic - has the potential to alter understandings of cultural analysis.(11) My conclusion is that Internet Relay Chat, by deconstructing social boundaries and by the ways in which users construct their own community and culture, is a postmodern phenomenon. Cultural criticism in this postmodern age is, as Alan Lui states, governed by "its belief that criticism can, and must, engage with context".(12) It is also, as Ankersmit suggests, reflexive, self- referential.(13) If history is to be able to address the questions raised by computer-mediated culture, then historians must examine the impact of that cultural context upon their craft. Historians must ask what will happen to the practice of history when "societies enter what is known as the postindustrial age and cultures enter what is known as the postmodern age"?(14) If computer-mediated communication problematises cultural criticism by questioning conventional notions about the construction of the self and of culture, then it also problematises historiography. If historians continue to take to the increasingly more complex forms of computerised information exchange that are being developed then these factors will have ideological implications for their craft. What will happen to the relationship of the historian to his text, and what will happen to the historian's view of texts, once electronic data itself becomes subject to historical study? The most prosaic aspects of the historian's craft are challenged in a computer-mediated culture. If primary and secondary sources are produced and disseminated electronically, what becomes of the conventions of citation?(15) Under the application of this technology, historical texts become subject to, as Lyotard describes it, an "exteriorization of knowledge with respect to the 'knower'"(16) The form which computerised knowledge takes - electronic encoding, or data files - is not inherently identifiable with its creator. Electronic data can be modified by anyone who has the appropriate technology. It is subject to a fluidity that 'hard copy' is not - it can be changed without that change being detectable. The context of information changes the relationship between information and power, between information and discourse. As John Perry Barlow asks, "What are data and what is free speech? How does one treat property which has no physical form and can be infinitely reproduced? Is a computer the same as a printing press?... Can anyone morally claim to own knowledge itself?"(17) In examining the Internet Relay Chat computer-mediated communication system I attempt to write history within the context of the culture of an electronic, postindustrial, postmodern society. **INTRODUCTION** Most people are familiar with personal computers. Although only a small number are conversant with the technical details of microcomputer technology, or with computer programming languages, most people have a rough idea of what a computer looks like, and that they are used by typing commands into a keyboard and viewing feedback from the machine on a monitor. Word processing has become so common that it would be hard to find a person living in the Western world - especially in an academic community - who had not actually used a computer. Throughout this essay I shall assume a basic understanding of the physical act of computer use. I do not intend to explain any of the technical details pertaining to my subject - most of them are, at any rate, beyond my understanding. However I feel that it would be useful to give some explanation of the historical context within which Internet Relay Chat has been developed, and necessary to offer a description of the IRC environment. _ARPANET,_THE_INTERNET,_AND_AARNET_(18) The personal computers with which most readers will be familiar - IBM compatibles, Apple Macintoshes, Amigas and so on - are a relatively recent phenomenon. It is only within the last ten to twenty years that computers have become household items. Before that computing was the domain of governmental or commercial organisations which owned large - mainframe - computer systems. As usage of these systems increased, it became common for computers at one geographical location, or site, to be linked together so that users on each could have access to the data and facilities contained on all the others. These local area networks, or LANs, developed into networks connecting machines at dispersed sites, utilising the telephone line system. The first of these 'long-haul' networks was the ARPANET, which came into existence in 1969. This project was funded by the Advanced Research Projects Agency, an arm of the United States Department of Defence. ARPANET initially connected machines at the University of California (Los Angeles and Santa Barbara campuses) and the University of Utah, and was intended to facilitate research at those sites. Along the idea of sharing electronic data went the idea of communication between users. ARPANET originally allowed two methods of communication between users - email and news. ARPANET's membership grew, with many other educational institutions in the United States adopting the new technology. In 1983 ARPANET was divided into two networks, known as ARPANET (for research use) and MILNET (for military use). The ARPANET arm continued to grow, with local area networks at various government, educational and commercial sites being added to the system. With the advent of satellite communications, it became possible for computers in other countries to join the network, and ARPANET became known as the Internet. Technically, the Internet is not one network, but a number of networks that communicate with each other, however to the user it appears to be one big network. The Australian arm of the Internet is known as AARNet, the Australian Academic Research Network. AARNet grew out of ACSnet, the Australian Computer Science Network, which served to connect computers used directly by computer science researchers. Initially this network was linked by conventional telephone lines, with machines exchanging data and mail each night. This has developed into a nationwide system permanently linking virtually all computers at major academic institutions, and some commercial and government research organisations. Initially a link to the Internet was run via undersea cables to Hawaii, but in early July 1990 the final links were installed to make AARNet fully operational, and operation of a satellite connection to the United States West Coast segment of the Internet was commenced. The most heavily used forms of inter-user communication on the Internet are still the asynchronous forms of email and news. On most computers on the Internet synchronous communication is possible using a program that enables two users to type directly to each others' screens, thus having a real-time electronically mediated conversation. This method of communication is, however, fairly limited - only two people can 'talk' to each other at once. It was in response to the limitations of the synchronous communication programs in existence that Jarkko Oikarinen decided to write a computer program that would enable multiple users to engage in synchronous communication across a network. This project was known as Internet Relay Chat. _INTERNET_RELAY_CHAT_(19) Jarkko Oikarinen wrote the original IRC program at the University of Oulu, Finland, in 1988. He designed IRC as a 'client-server' program. The user runs a 'client' program from his or her local machine, which then connects, via the Internet, to a 'server' program which may not be running on that local machine. There are hundreds of IRC 'servers' over the world, all of which communicate with each other and pass information back to the client programs - and users - connected to them. IRC was first tested on a single machine with less than twenty users participating. IRC's networking capabilities were then tested on a suite of three machines in southern Finland. Once tested it was installed throughout the Finnish national network - FUNET - and then connected to NORDUNET, the Scandinavian branch of the Internet. By November of 1988, IRC had spread across the Internet. The latest listing of countries whose Internet branches host IRC include Australia, the United States, Italy, Israel and Korea.(20) IRC differs significantly from previous synchronous communication programs. Fundamental to IRC is the concept of a channel. 'Talk', 'chat' and 'voice' had no need of such a concept since only two people could communicate at one time, typing directly to each other's screen. On IRC however, where two or three hundred users is the normal population, such a system would create chaos. It was therefore necessary to devise some way of allowing users to decide whose activity they wanted to see and who they wanted to make aware of their own activity. 'Channels' were the answer. On entering the IRC program, the user is not at first able to see the activity of other connected users. To do so he must join a channel. Channels are created or joined by users issuing a command to the IRC program to join a channel. If there is already a channel of the specified name in operation, then the user is added to the list of people communicating within that channel; if such a channel does not exist, then IRC opens a new channel containing the name of the user who invoked it, who may then be joined by other users. The user can issue a commands requesting a list of the users connected to IRC and which channels they are attached to. IRC keeps track of who has joined which channels, and ensures that only people within the same channel can see each others' typed messages. IRC can support an unlimited number of channels. Channels can have any name, but generally the name of the channel indicates the nature of the conversation being carried out within it - 'Finland', 'hottub', 'worker', 'party', and so on. The user who initially invokes a channel name is known an a channel operator, or 'chanop', and has certain privileges. He or she may change the mode of the channel - may instruct IRC to limit usage of the channel to a certain number of users, may limit entry to the channel to people specifically invited by him or her to join, may make the channel invisible to other users by specifying it's exclusion from the list of active channels that a user may request of IRC, may kick another user off the channel, or confer chanop privileges on another user. IRC supports numerous other commands. Once a channel has been joined, everything that the user types will be by default sent to all other occupants of the channel. It is possible, however, to alter that default setting by issuing commands to direct a message to a particular user, users, channel or channels. A number of other commands - the ability to send messages to all users or to kick a user off the IRC system entirely - are reserved for IRC operators, or 'opers', the people who run and maintain the IRC network connections. Opers also have access to special commands related to the technical implementation of IRC. IRC is not an 'official' program. There are few 'official' programs on the Internet. Most are simply programs that a group of people, who by virtue of their paid or student work have access to computers on the Internet, have decided to install on these machines. IRC operators are people who have chosen to invest the time needed to set up and maintain the IRC program on their local machines for the benefit of other local users. IRC, then, is a multi-user synchronous communications system. It allows people to choose which person or group of people they wish to see the activity of, and to whom they wish their own activity to be transmitted.(21) IRC - the whole Internet - forms a 'virtual reality'.(22) In the words of John Perry Barlow: Whether by one telephonic tendril or millions, [these computers are all] connected to one another. Collectively, they form what their inhabitants call the Net. It extends across that immense region of electron states, microwaves, magnetic fields, light pulses and thought which sci-fi writer William Gibson named Cyberspace. Cyberspace, in its present condition, has a lot in common with the 19th Century West. It is vast, unmapped, culturally and legally ambiguous, verbally terse (unless you happen to be a court stenographer), hard to get around in, and up for grabs... In this silent world, all conversation is typed. To enter it, one forsakes both body and place and becomes a thing of words alone... It is, of course, a perfect breeding ground for both outlaws and new ideas...(23) Within this breeding ground, users of IRC invent new concepts of culture and interaction, and challenge the conventions of both. **PART ONE:** **DECONSTRUCTING BOUNDARIES** Traditional forms of human interaction have their codes of etiquette. We are all brought up to behave according to the demands of social context. We know, as if instinctively, when it is appropriate to flirt, to be respectful, to be angry, or silent. The information on which we decide which aspects of our systems of social conduct are appropriate to our circumstances are more often physical than verbal. Place and time are perceptions of a physical reality that are not dependent on statements made by other people. We do not need to be told that we are at a wedding, and should be quiet during the ceremony, in order to enact the code of etiquette that our culture reserves for such occasions. "Being cultured" says Greg Dening, "we are experts in our semiotics... we read sign and symbol [and] codify a thousand words in a gesture."(24) In interacting with other people, we rely on non-verbal information to delineate a context for our own contributions. Smiles, frowns, tones of voice, posture and dress - Geertz's "significant symbols" - tell us more about the social context within which we are placed than do the statements of the people we socialise with.(25) Language does not express the full play of our interpersonal exchanges - which, continues Dening, "are expressed in terms of address, in types of clothing, in postures and facial expressions, in appeals to rules and ways of doing things."(26) The words themselves tell only half the story - it is their presentation that completes the picture. Internet Relay Chat, however, deals only in words. Computer-mediated communication relies only upon words as a channel of meaning.(27) "Computer-mediated communication has at least two interesting characteristics:" writes Kiesler, "(a) a paucity of social context information and (b) few widely shared norms governing its use."(28) Users of these systems are unable to rely on the conventions of gesture and nuances of tone to provide social feedback. They cannot rely upon the conventional systems of interaction if they are to make sense to one another. Words, as we use them in speech, fail to express what they really mean once they are deprived of the subtleties of speech and the non-verbal cues that we assume will accompany it. Internet Relay Chat is synchronous, as is face-to-face interaction, but it is unable to transmit the non-verbal aspects of speech that conventions of synchronous communication demand. It is not only the meanings of sentences that become problematic in computer-mediated communication. The standards of behaviour that are normally decided upon by non-verbal cues are not clearly indicated when information is purely verbal. Not only are smiles and frowns lost in the translation of synchronous speech to pure text, but factors of environment are unknown to interlocutors. It is not immediately apparent, in computer-mediated communication, what forms of social etiquette are appropriate at any given time. Kiesler, Siegel and McGuire have described computer-mediated communication as having four distinct features in comparison to conventional forms of interaction: an absence of regulating feedback, dramaturgical weakness, few social status cues and social anonymity. Conventional systems for regulating interaction fall apart. The structure of IRC causes its users to deconstruct the conventional boundaries defining social interaction. "Anonymity [and] reduced self-regulation" become, as I shall discuss, pronounced in computer- mediated communication.(29) _ANONYMITY_ Although the social and economic status generally associated with the use of such high technology as computer systems offers IRC users, as I have indicated, some general context within which to place each other, they know little else about each other, and that little is open to manipulation by the user. Users of Internet Relay Chat are not generally known by their 'real' names. The convention of IRC is to choose a nickname under which to interact.(30) The nicknames - or 'nicks' as they are referred to - chosen by IRC users range from 'normal' first names such as 'Peggy' and 'Matthew', to inventive and evocative pseudonyms such as 'Tmbrwolf', 'Pplater', 'LuxYacht' and 'WildWoman'.(31) The information which one user can gain about others on IRC consists of the names by which they choose to be known and the Internet 'address' of the computer by which they are accessing the IRC program. The first is easily changed. IRC supports a command that allows users to change their nicknames as often as they wish. The second is not so easily manipulated, but still open to tampering provided that the user has some technical skill. Essentially there is nothing that one IRC user can ascertain about another - beyond the fact that they have access to the Internet - that is not manipulable by that user. Our conventional presentation of self assumes that we cannot change the basics of our appearance. Physical characteristics, although open to cosmetic or fashionable manipulation, are basically unalterable. What we look like, we have to live with. This is, however, not the case on IRC. How an IRC user 'looks' to another user is entirely dependant upon information supplied by that person. It becomes possible to play with identity. The boundaries delineated by cultural constructs of beauty, ugliness, fashionableness or unfashionableness, can be by-passed on IRC. It is possible to appear to be, quite literally, whoever you wish. The anonymity of interaction in IRC allows users to play games with their identities. The chance to escape the assumed boundaries of gender, race, and age create a game of interaction in which there are few rules but those that the users create themselves. IRC offers a chance to escape the language of culture and body and return to an idealised 'source code' of mind. The changes that a user might make to his or her perceived identity can be small, a matter of realising in others' minds a desire to be attractive, impressive, popular: *BabyDoll* Well, I gotta admit, I shave a few lbs off of my wieght when I tell the guys on irc what i look like.. However, the anonymity of IRC can provide more than a means to 'fix' minor problems of appearance - one of the most fascinating aspects of this computer-mediated fluidity of cultural boundaries is the possibility of gender-switching. While secondary characteristics such as hair colour are relatively easily changed in 'real life', gender reassignment is a far more involved process. This aspect of computer- mediated communication has had little attention given it. Sproull and Kiesler note that "unless first names are used as well as last names, gender information is also missing", but do not discuss the implications of this.(32) IRC destroys the usually all but insurmountable confines of sex: changing gender is as simple as changing one's nickname to something that suggests the opposite of one's actual gender. It is possible for IRC to become the arena for experimentation with gender specific social roles: |